May Devlog


V4 - Major structure overhaul:

Scaled back project, levels 2 and 3 cut. Unfortunately the scope of the project got too big for what we could do, so we scaled it back to have more quality than quantity. Reworked assets into the main level and expanded upon it.

New Changes:

-New transition level between main level and tank boss fight

-New transition area level completed, introduces new puzzles and conveyor mechanic

-Added cutscenes to direct player focus

-Added sound effects for better player feedback

-Added music

-Added new UI for player

-Added new weapon with ammo function

-Added game victory state with evac

-Added new Mortar enemy type

-Added new Armored enemy type

-Added new Sniper enemy type

-New lighting improvements

-Expanded on checkpoint system

-New special FX for fire and smoke and rocket bounce

-Full screen effects for health

-New tank attacks for final boss fight

-New environmental hazards

-New textures and decals for environment and entities

-Added visual camera effects

-New props for visual variety


That's all for now. Will keep you posted on future changes and updates.

Files

LeBazookaBuild 1.zip 270 MB
14 days ago

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